The player has just activated an ancient terminal deep in a blocky, geometric underground. The camera cuts away from player control. Voxel walls shift and reconfigure as the terminal projects holographic glyphs revealing the world's origin. The lighting shifts from warm amber to cold synthetic blue. This is the moment the player realizes the entire world is a constructed simulation.
This cutscene needs music that feels like a system waking up, not a battle starting. Think cold, processed, industrial electronic with an unsettling pulse underneath. The track has to build dread and curiosity simultaneously without leaning on obvious horror tropes. The player will see this cutscene once, but the music's identity needs to stick because it will reappear in fragmented form later in the game. The loop must feel intentional, like the system cycling back on itself, not like we ran out of ideas and hit copy-paste.
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